Analysis · Production History

The Legacies of the Turn A Gundam Sequel(s) That Never Came to Fruition

It’s Turn A Gundam‘s 25th anniversary! What a milestone achievement for such a culturally relevant anime. I want to do something special to celebrate—a deep dive into the sequels that never came to fruition. This article will replace my outdated What do we know about Turn A Space? article, but I’ll leave the link active and redirect readers to this page. Bear in mind that this is a work-in-progress. New details will continue to surface as time goes on, but I figured I had accumulated enough to write an updated article.


On August 10, 1999, while Turn A Gundam was in-between episodes #18 and #19, Director Yoshiyuki Tomino was informed by Sunrise producer Masuo Ueda that Turn A Gundam would NOT be greenlit for a second year of broadcast. A sequel story had never officially been in the cards, but Tomino had hoped that one would be made. He had already been planning scenario ideas, after all, and this news didn’t necessarily stop him from continuing to expand on them. In fact, planning documents and memos for a sequel concept were on display at The World of Yoshiyuki Tomino exhibition (2019-2021). Sadly, due to photography limitations, photos haven’t surfaced on the internet.

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animation

An Overview of Turn A Gundam’s Animation Directors

An Animation Director (作画監督, sakuga kantoku) or AD, colloquially known as sakkan (作監) in Japanese, is responsible for maintaining the quality and consistency of the animation of an episode. They may manually revise key frames and layouts to match a certain level of quality, and/or give instructions to key animators to correct their drawings. Animation directors can be broken down into subcategories like Character Animation Director or Mecha Animation Director. In Turn A Gundam, this level of distinction is only made in a handful of episodes.

There’s a trend in the sakuga community to make what’s called an “AD Chart”, basically showcasing characters drawn in each AD’s style in an easily-digestible chart. This highlights the differences in how the characters are drawn throughout the show. It’s a fun little activity, so I’ve created one for Turn A Gundam. I’ve also included a brief introduction of each animation director, along with the episodes that they worked on. Do note that this chart doesn’t include every AD on the show—for instance, Masami Goto was mecha animation director on a few episodes, and Atsushi Shigeta’s overarching involvement is largely uncredited.


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Analysis

An Analysis of the Dark History and Correct Century Timeline

My goal with this article is to provide a comprehensive analysis of the Dark History and Correct Century timeline as thematic concepts, and to examine their legacies. The Dark History tends to find itself in never-ending fandom discourse, so I hope this article serves as a useful reference.


The Dark History is a term used to denote the history of wars that were repeatedly fought during the Space Age. These eras had names like the Universal Century, Future Colony, After Colony, and After War, and after countless years of war and destruction they would become memories sealed from human consciousness. Turn A Gundam is set in the “Correct Century”, thousands of years after the last catastrophe of the Dark History, in which nanomachine-powered Gundams devastated the Earth’s surface and annihilated most of the population. During this catastrophe, a nation of people escaped from Earth to settle on the Moon. The remaining humans on Earth have since recovered to the level before the Industrial Revolution, and traces of Dark History technology remain buried underground. This is the basic premise of Turn A Gundam‘s timeline.

Dianna Soreil unveils and examines the Dark History archives. This illustration is by Naomi Yamamura, from the Gundam Perfect Fil no. 163.
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Interviews

Newtype Magazine (06/2000) – Beyond the Horizon: Yoshiyuki Tomino x Nozomi Omori

The following is a translation from the June 2000 issue of Newtype Magazine. It has been slightly edited for clarity and readability.

Turn A Gundam finished its one-year TV broadcast. It attracted public attention while it aired will continue to be an anime that can’t be ignored as a guiding light for the future. We asked director Yoshiyuki Tomino and science fiction critic Nozomu Omori to talk about what Turn A has “shown” us. We also report on “Gundam the Ride,” a new visual development for the “Gundam” series!
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Interviews

Newtype Magazine (04/2000) – Examining Turn A Gundam’s Main Scriptwriters

The following is a translation from the April 2000 issue of Newtype Magazine. It has been slightly edited for clarity and readability.


THE MIRACLE OF WORDS

Naturally, the appeal of Turn A can’t be described in just a few words.

Sochie Heim illustration by Yoshihito Hishinuma.
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Other

Turn A Gundam & G-Reco now available to stream as part of the GUNDAM FAN e-FESTIVAL 2023 (limited time)

Good news! As part of the GUNDAM FAN e-FESTIVAL 2023, both Turn A Gundam (TV) and G-Reco (movies) are available to stream via Gundam Info’s YouTube channel. This is only for a limited time (November 23 – December 10), so take advantage of it while you can. Please note that it is region-locked to U.S. audiences only. Gundam Info held an online poll to decide which two Gundam titles would be streamed as part of the event, and Turn A and G-Reco won, for TV series and movies respectively! While this technically isn’t the first time Turn A has been on streaming services (it had a brief stint on Daisuki), it hasn’t been readily accessible for ages. Similarly, G-Reco (TV) was only ever streamed on Australian-service AnimeLab, and some of the movies have appeared on Gundam Info—but this is the first time all five are available to stream for U.S. audiences. Hopefully the demand and positivity from the community will be noticed by Bandai and these two shows will become permanent fixtures on streaming services in the future, in all major regions.

Turn A Gundam (TV) full playlist

G-Reco (movies) full playlist

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akiman · Interviews

Newtype Magazine (09/1999) – Interview with Akira Yasuda

The following is a translation from the September 1999 issue of Newtype Magazine. It has been slightly edited for clarity and readability.

Akira Yasuda. Born on July 21, 1964, in Hokkaido, Japan, he joined Capcom as a designer in 1985. He started as a graphic artist in charge of game dot screens and worked on numerous character designs, including the arcade game Street Fighter II. He has also worked on promotional illustrations and supervised all aspects of game graphics. He is now an independent designer and was in charge of Turn A Gundam‘s character designs.
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akiman · Interviews

Newtype Magazine (10/1998) – Interview with Akira Yasuda

The following is a translation from the October 1998 issue of Newtype Magazine. It has been slightly edited for clarity and readability.


Akira Yasuda. Born on July 21, 1964, in Hokkaido, Japan, he joined CAPCOM as a designer in 1985. He has designed characters for games such as Final Fight and Street Fighter 2. He currently works as an independent designer and supervises all graphics produced by CAPCOM. He is also currently working on character design for the new Gundam TV series, which is scheduled to air in spring of 1999.
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